first cycle 7.5 credits

Procedural Content Generation

Summary

Admission requirements

  1. The equivalent of English 6/English B in Swedish secondary school.
  2. At least 60 credits in the main field of Computer Science including at least 15 credits of programming.
  3. Either a completed course of at least 7.5 credits in Data Structures and Algorithms, or a completed course of at least 7.5 credits in Artificial Intelligence.

Selection:

credits 60% final grades 20% national university aptitude test 20%

Syllabus

Syllabus for students autumn 2017, autumn 2016, autumn 2015

Course Code:
DA273A revision 1
Swedish name:
Procedurell generering av spelinnehåll
Level of specialisation
G2F
Main fields of study:
Computer Science
Language:
English
Date of ratification:
05 February 2015
Decision-making body:
Faculty of Technology and Society
Enforcement date:
31 August 2015

Entry requirements

  1. The equivalent of English 6/English B in Swedish secondary school.
  2. At least 60 credits in the main field of Computer Science including at least 15 credits of programming.
  3. Either a completed course of at least 7.5 credits in Data Structures and Algorithms, or a completed course of at least 7.5 credits in Artificial Intelligence.

Specialisation and progression relative to the degree regulations

This course is included in the main field of Computer Science at level 61-90 credits, and is offered as elective or single subject course.

Purpose

The purpose of this course is to allow the student to gain experiences and abilities to construct and evaluate different solutions to algorithmically generate game content for game worlds, game levels or items.

Contents

The course contains the following moments:

  • Introduction to Procedual Content Generation (PCG) and its role
  • Search-based PCG
  • Player-driven PCG
  • L-systems and vegetation
  • Terrain, landscapes and fractals
  • Levels and their structures
  • Content evaluation and expressive range
  • Interactive narrative and mix-initiative design tools

Learning outcomes

Knowledge and Understanding
On completion of the course the student shall:

  • have good knowledge of common PCG methods
  • analyse different types of game content and suggest suitable methods for its generation
Skills and Abilities
On completion of the course the student shall:
  • analyse the PCG requirements for a specific game or the intended target group
  • analyse PCG methods in order to fulfil requirements for a specific game or the intended target group
  • implement selected PCG algorithms
  • evaluate the expressive range of content generators and compare them to each others
Judgement and approach
On completion of the course the student shall:
  • reflect over the role of PCG within game design and game content
  • reflect over the quality of PCG artefacts
  • reflect over different methods in PCG in relation to a specific game, its content or its design

Learning activities

Lectures approximately 22 hours, laboratory work approximately 10 hours and individual studies approximately 168 hours

Assessments

Requirement for Pass (G): Passed written examination 3 credits and passed assignments 4,5 credits.
Requirement for Pass with distinction (VG): In addition to the requirement for Pass, all VG-moments must be assessed with VG.

Grading system

Fail (U), Pass (G) or Pass with Distinction (VG).

Course literature and other teaching materials


Recommended litterature:
  • Shaker, Togelius, and Nelson (2015). Procedural Content Generation in Games: A Textbook and an Overview of Current Research, PCG Book.com (tillgänglig som PDF)
  • Current research literature (10 papers) och internet sources (ref.)

Course evaluation

The university provides all students who are participating in, or have completed, a course to express their experiences and views on the course through a course evaluation which is organized at the end of the course. The university will collate the course evaluations and provide information about their results and any actions prompted by them. The results shall be made available to the students. (HF 1:14).

Interim rules

When a course is no longer given, or the contents have been radically changed, the student has the right to re-take the examination, which will be given twice during a one year period, according to the syllabus which was valid at the time of registration.

Contact

The education is provided by the Faculty of Technology and Society at the department Computer Science and Media Technology.

Further information

Steve Dahlskog, Course Responsible
Phone: 040-66 57127

Application

28 August 2017 - 05 November 2017 Day-time 50% Malmö Application code: mah-78054

National application round

Tuition fees

for non-EU students only

First instalment: 16000 SEK
Full tuition Fee: 16000 SEK

Open for late application

Apply

28 August 2017 - 05 November 2017 Day-time 50% Malmö Application code: mah-78073 This course is offered as part of a program

Tuition fees

for non-EU students only

First instalment: 16000 SEK
Full tuition Fee: 16000 SEK

Open for late application

Apply
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