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The course focuses on how to build and design mobile applications for smartphones. In the course we combine students with various backgrounds: graphic design, programming and interaction design. Working in multidisciplinary teams and complementing each others’ skills is important when developing new and innovative design concepts for a mobile context.
The first five weeks are dedicated to basic skills within the area, and the last five weeks focus on a design project in which you work in groups. The design projects are done in collaboration with external stakeholders, and build on realistic briefs in order to provide the best learning outcome. As a former students said after the course; “Great to work with external customers! This really gives the project depth and value".
You will work with wireframe software such as Eclipse. The design projects are run using agile software development methods. The course utilises modern methods and tools in order to provide a learning experience that is relevant to the industry.
Student projects from the course
Tactel were exploring solutions for watching TV and using different platforms (multiscreen) and augmented reality (AR) to enhance the experience.
The student group’s design concept:
The concept explores how a second screen companion application might engage the viewer with innovative social and interactive features.
The Dinosaur Planet tablet app represents how the viewing experience of your favourite TV show can be enhanced through augmented reality and social interaction features on a secondary device.
Innovative features include timed social interaction, sharing and messaging for on-demand content, access to additional, web-based information related to the show’s content and the viewer's location, gamification to engage the viewer by testing and rewarding their knowledge.
The following video describes the design concept for a Home Security mobile application.
The course was established 24 February 2011.
This course syllabus (version 1) was approved 25 February 2011 by the Board of Studies at Faculty of Culture and Society (k3).
The syllabus is valid from 01 September 2011.
The School of Arts and Communication – also called K3 after its Swedish name “Konst, kultur och kommunikation” – is a multidisciplinary school engaged in media, culture and design. At K3 we combine traditional scholarship and academic knowledge with artistic methods and practical skills. In our teaching and research, art, technology, design and communication converge in new and innovative ways.
K3 offers education in fields as English, interaction design, media and communication studies, visual communication, graphic design, arts journalism, as well as a range of practical courses in different types of media production.