Experimental Game Interaction

Course - first cycle - 15 credits

Overview

Admission requirements

1. General eligibility + the equivalent of English course B in Swedish secondary school.

2. At least 30 credits within one of the following fields: art, computer science, design, game design, grafic design, interactiondesign , media production or equivalent.

Description

This is a course in conceiving, describing and prototyping game interaction that is novel and satisfying.

We will highlight the physical and sensory spaces of play, and create game concepts set in broader spatial contexts, as a means of developing new types of game mechanics. Unexpected gameplay opportunities, emerging gameplay and innovative user interfaces are all important domains for the class.

We will engage design ideation techniques that go beyond brainstorming, in favor of design research techniques that systematically explore new modes of interaction. It is our aim to draw upon our strengths in the area of physical computing and tangible interaction, though there will be opportunities to explore different game forms and develop new genres.

Syllabus

Course Code: KD332A

Institution:
School of Arts and Communication
Revision:
1
For students admitted fall 2013   fall 2012  

Approval

The course was established 09 February 2012.
This course syllabus (version 1) was approved 24 February 2012 by the Board of Studies at Faculty of Culture and Society (k3).
The syllabus is valid from 03 September 2012.

Education level

First cycle

Advancement in relation to the degree requirements

The course can normally be included as part of a general degree at undergraduate level.

Entry requirements

1. General eligibility + the equivalent of English course B in Swedish secondary school.

2. At least 30 credits within one of the following fields: art, computer science, design, game design, grafic design, interactiondesign , media production or equivalent.

Learning outcomes

By the end of the course, students will be able to demonstrate the following:

Learning outcomes: Knowledge
Students will demonstrate their understanding of experimental game interaction through the capacity to:

  • Be able to identify the potential of new forms of game interaction and discuss them from the perspective of their design and research relevance.
  • Be able to demonstrate familiarity with a specific genre of game interaction.
  • Be able to reflect upon and explain the concepts of the chosen game interaction mode with reference to basic design texts and research literature.

Learning outcomes: Skills
Students will demonstrate the ability to:
  • Be familiar with a range of appropriate methods for exploring experimental game interaction through prototyping and evaluation.
  • Be able to design new forms of playtesting to evaluate experimental game interaction.
  • Be able to design and prototype a playable experimental game that demonstrates novel interaction in a longer project setting.

Learning outcomes: Values
Students will choose to:
  • Demonstrate professionalism, responsibility for design outcomes, and the ability to make well articulated design decisions.
  • Assessments

    Student performance will be evaluated with verbal critique through the following assignments:
    1. Seminar presentation on a specific game genre or interaction mode.
    2. Final gameplay prototype
    Students will write a written reflection at the end of the course in which they relate their design process and outcomes to the course lectures and readings.

    Course content

    Rather than focusing on games as abstract rule systems mediated by new technologies, this course will instead explore the contributions of play peripheries to novel game interaction. We will highlight the physical and sensory spaces of play, and develop game prototypes set in broader social and cultural contexts.

    Learning activities

    With focus on a larger, term-long project, this class seeks to explore new interaction possibilities through student-led seminars on different game forms, in which seminar leaders present an overview of the current interaction modes possible within those forms, and propose areas with strong interactive potential that are currently underexplored.

    The course combines lectures, seminars and design critiques as a means of supporting the process of creating novel game interaction. We take fieldtrips to visit industry partners. We are supported by the resources of K3, including the prototyping lab for exploring electronics and sensor-based interaction, as well as the workshop for constructing physical prototypes.

    Grading system

    A,B,C,D,E,U.

    Reading list and other media

    Required: Salen and Zimmerman, Rules of Play: Game Design Fundamentals.

    Recommended: Salen and Zimmerman, The Game Design Reader: A Rules of Play Anthology

    In addition, there will be weekly reading and playing recommendations, and students will be encouraged to identify other resources.

    Course evaluation

    Evaluation is an integral part of the course. A final written evaluation based on the learning outcomes is done at the end of the course. This evaluation is used as a starting point for an oral evaluation which includes a discussion of measures to be taken to develop the course. The result of the evaluation is summarized and made available in a report to be used as a basis for future courses.

Contact

Further information

Kristina Regnell, student services assistant
Phone: 040-66 57102
E-mail: kristina.regnell@mah.se

Simon Niedenthal, course responsible
Phone: 040-66 57164
E-mail: simon.niedenthal@mah.se

Information about the School of Arts and Communication

K3_vykort

The School of Arts and Communication – also called K3 after its Swedish name “Konst, kultur och kommunikation” – is a multidisciplinary school engaged in media, culture and design. At K3 we combine traditional scholarship and academic knowledge with artistic methods and practical skills. In our teaching and research, art, technology, design and communication converge in new and innovative ways.

K3 offers education in fields as English, interaction design, media and communication studies, visual communication, graphic design, arts journalism, as well as a range of practical courses in different types of media production.

 

Degree programmes at K3

Courses at K3