Approval
The course was established 13 March 2006.
This course syllabus (version: 2) was approved 13 March 2006 by the Board of Studies at Utbildningsnämnden vid Konst, kultur och kommunikation.
The syllabus is valid from 13 March 2006.
Education level
unspecified
Course description
• To explore the intersection between the body, technology, and personal expression
• To conceive of personal and social experiences that are mediated through expressive wearable technologies
• To identify the technologies will help to realize a conceptual experience involving wearable technologies
• To engage in an iterative design process
• To create a compelling experience scenario that communicates the design concept
• To create a mock-up prototype that will assist in illustrating the design concept
Entry requirements
General eligibility + the equivalent of English course B in Swedish secondary school. Information on application and eligibility is available at www.mah.se/education/non-exchange
Learning outcomes
After completing the course the students will be expected to have:
• An understanding of how wearable technologies can serve as agents of personal expression
• An ability to apply concept visualization skills to the field of wearable technologies
• An ability to generate design ideas based on narrative characters
• An ability to engage in a reflective design process for expressive wearable technologies,
• Basic physical prototyping skills
• Extended knowledge in the materials at hand
• Enhanced skills of crafting and analyzing prototypes based on the materials being used.
Assessments
The course will be assessed through text assignments, design exercises, lab results, participation in class discussions and seminars, and the final project.
Course content
As wearable technology becomes more common, it is changing our concept of human subjectivity, creating new concepts of identity, new systems of behaviour and extensions of the body itself. This course combines the theories of wearable technologies as means to express your personality and practical concept development and physical prototyping.
Explorations of the field includes a study of clothing and style as socio-cultural communication and an investigation of how emerging technologies can assist in personal expression. The practical work will include a hands-on study of enabling technologies. The student will put their knowledge into practice by crafting a prototype based on an investigation that creates an innovative idea. Structurally, the course is divided into lecture, workshop, labs and presentation seminars.
Learning activities
A variety of resources are employed, including lectures, electronic laboratory sessions, exercises, group discussions, study visits, hands-on workshops, and group and individual presentations.
Grading system
Fail (U) or Pass (G).
Reading list and other media
Required texts and compendium excerpts will be taken from the following:
• Braddock, Sarah E. Sportstech: Revolutionary Fabrics, Fashion, and Design by Marie O´Mahony.
• Freeman-Zachery, by Rice. New Techniques for Wearable Art : Creative Ideas for Transforming Clothes and Accessories
• Igoe, Tom, Dan O´Sullivan. Physical Computing: Sensing and Controlling the Physical World with Computers
• Kyoto Costume Institute. Fashion History
• Koda, Harold. Extreme Beauty : The Body Transformed (Metropolitan Museum of Art Series)
• Lefteri, Chris. The New Material for Inspirational Design Plastic 2.
• McQuaid, Matilda. Extreme Textiles: Designing For High Performance.
• Redström, J., Redström, M., and Mazé, R. (eds.). IT + TEXTILES.
IT Press: Helsinki, Finland, 2005.
• Wilson, Verity, Jennifer Wearden, Rosemary Cril. Dress in Detail from Around the World
Other Information
This documnet is the reconstruction of a syllabus from our previous database