Interaction Design, Master's Programme (One-Year)

Programme - second cycle - 60 credits

Overview

Admission requirements

1. Degree of Bachelor or equivalent in subjects relevant for interaction design. Examples of relevant subjects include, but are not limited to: computer science, informatics, information systems, human-computer interaction, new media arts,
fine arts, design (industrial, product, graphic, interaction), communication studies, media studies and cognitive science.
2. Approval of the following submitted material: 2 x work samples of previous relevant work and an individual response to the application assignment. Please see next tab on this page, called Selection for further information.
3. General eligibility + the equivalent of English course B in Swedish higher secondary school.

Selection:

Applicants are selected in order according to precedence from work samples, design assignment and a letter of motivation in combination with interview if needed.

Note
There are specific instructions regarding eligibility or selection on the next tab on this page, called Selection. Please, make sure that you read the instructions thoroughly!

Bjorn Lindhe  have studied Interaction Design at Malmö  University

”The programme gave me the opportunity to let loose and just start exploring. It is project based learning where you receive various assignments and then produce a result. Design is doing, not studying!” – Björn Lindh, former student. 

Description

Interaction design concerns the design of digital artifacts and digitally mediated communication, with a focus on use experience.
Interaction design is a rapidly changing discipline, and we maintain the relevance of our education by working with real-world design cases and outside clients that include local industry partners, as well as cultural and civic organizations. Navigating a shifting design landscape also requires the critical mindset of a scholar, and we foster reflective design by teaching research skills and involving students in active research projects.
The one-year master programme consists of four 15-credit courses, starting with a studio-based introduction to multidisciplinary collaboration and mainstream interaction design. The next two courses address embodied interaction and collaborative media, two of our signature topics. The final course is a Master’s level graduation project.
We have offered master’s degrees in interaction design since 1998, with graduates moving on to positions as designers and strategists in the ICT and media industries around the world, as well as to entrepreneurial endeavours.

Selection

Once you have completed your application with your academic credentials and English proficiency, you also need to submit work samples, a response to our design assignment and a letter of motivation. 

Deadline for submission is February 1:st, 2017. 

To complete your application follow the steps below.

  1. Create an account and apply to the programme via Universityadmissions.se. 
  2. Upload your documentation on Universityadmissions.se. You will need to show both a bachelor degree in a relevant field and English proficiency to be considered eligible for the programme. Applicants in their final year, who will receive their diploma before the programme starts, can also apply but must follow specific instructions.
  3. Submit your work samples + response to design assignment (2 pages)+ your letter of motivation online to University Admissions.
  • Two work samples or portfolio pieces, to show your craft skills and your ability to execute. For each sample, we like you to explain briefly why you chose it and what you think it says. (If it is joint work, be sure to indicate your contributions clearly).
  • Your response to our design assignment. (You will find the design assignment at the link below).The assignment is intended to test your sense of how to approach an interaction design situation; we are looking for your thoughts on process rather than product ideas. Submit max 2 pages on this part.
  • A letter of motivation, detailing why you chose to apply to the programme and what you aspire to do upon graduation.

Download the Design assignment here

Save your documents as a pdf and upload it to your account on Universityadmission.se. See Universityadmission.se for more information.

Content

Interaction Design at Malmö University

We educate designers who can articulate and develop cutting-edge practices in key areas of interaction design: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development. Students approach these genres within a broad context that considers the social, political and ethical consequences of their designs. Our education is studio-based, bringing students into close contact with our design professors. 

This is a one-year programme, which is also offered as the first year of a two-year programme providing a more well-rounded combination of design practice and academic research.

Practical Design Skills and Academic Research 

Interaction design is a rapidly changing discipline, and we maintain the relevance of our education by working with real-world design cases and outside clients that include local industry partners, as well as cultural and civic organisations. Navigating a shifting design landscape also requires the critical mindset of a scholar, and we foster reflective design by teaching research skills and involving students in active research projects.

Internationally Recognised

Our programme was founded in 1998, making it one of the more established programmes of its kind. We focus on areas where our design and research excellence is internationally recognised: tangible and sensor-based interaction, wearable and embodied interaction, game design, participatory design practices, critical design, social innovation and collaborative media development.

Who are you?

Interaction design requires the fusion of multiple skill sets. We recruit students with different backgrounds – design, media, engineering, the arts, and social sciences – and focus our teaching on creating disciplinary synergy in the concrete design work.

Content

The programme comprises full-time study for one academic year, divided into four courses starting with a studio-based introduction to multidisciplinary collaboration and mainstream interaction design. The next two courses address embodied interaction and collaborative media, two of our signature topics. The final course is a Master’s level graduation project.

Upon graduation, you are eligible for the second year of the two-year Master’s programme to learn more about interaction design research and theory. Read more about the two-year Master’s programme

Teaching Methods
The programme is based on a learning-by-doing pedagogy. This means that we encourage an iterative practice of experimentation and reflection. As teachers, we view ourselves as coaches guiding you in this process.

Studio-based
The programme is studio-based. You will also have access to computer labs, a materials workshop and a prototyping lab for electronics, sensor and microprocessor programming.

Group work in multidisciplinary teams
The primary method of learning is through group work in multidisciplinary teams with classmates and other stakeholders. Abilities to work in teams and with others – including user communities – are important parts of our curriculum, and several projects are organised to practice doing this.

Humanistic approach
With our humanistic approach, you will be practicing qualitative research approaches to support your design of tangible artefacts as well as digital and interactive services, systems and artefacts. We emphasize an understanding of people in their use situations.

Reflective and experimental design thinking and practical doing 
Prototyping in the studio and real-world contexts is an integral part of becoming an interaction designer.

To practice reflective and experimental design activity, projects and courses integrate seminars and hands-on workshops introducing students to, among other things, ethnographic fieldwork, visualisation, low- and high-fidelity prototyping, microprocessor programming and video sketching, as well as evaluation of use qualities. All these practices are backed up by literature references and examples.

The thesis project
Your thesis project will be a combination of a design project and reflective writing that will involve communicating and discussing your design work. See one result of a student's work in Thesis Project I at mah.se

Working environments

Students have access to studio space, and we encourage a healthy studio culture. This is where we conduct group-work, seminars, workshops, presentations and discussions. Close by there is a well-equipped materials workshop and a physical prototyping lab for electronics and sensor work. Additionally, we often use the facilities at the MEDEA research centre for final presentations, exhibitions, seminars and programme-meetings.

Career opportunities

Students enter the programme with different kinds of expertise, from art and design to engineering and social sciences. Upon graduation, you will have built a strong understanding of how your particular skills play a role in interaction design and how they combine with other specialities of fellow designers.

Potential positions

Most alumni move on to positions as interaction designers, user experience specialists or usability architects in the ICT, telecom and media industries. For some, this involves fine-tuning the interfaces and interactions of current products to users' needs; other interaction designers work on concept development for future products and services. Yet other alumni find their calling in strategic positions where the role of interaction design is considered in relation to market and business development.

Some interaction designers are also found in the role of change agents in public organisations and NGOs. 

Interviews

”Design is doing, not studying!”

Björn Lindh took a year off work to attend a master's programme in interaction design at Malmö University. He already had Media and Communication Studies and wanted to find something that connected with his previous education.

Bjorn Lindhe  have studied Interaction Design at Malmö  University– I needed something new after having worked for five years. I was looking for something that would capture my attention. I did not know a lot about this programme, so I checked what people who had previously attended the programme were saying about it on the internet and it all sounded positive.

30-year-old Björn Lindh has been living in Malmö for five years. He is currently a technical communicator at consultancy firm Semcon and his work includes writing manuals for various technical products. Björn describes his way of approaching work related problems as rather square – in the sense of being structured and methodical. Which, according to Björn, is exactly what is required of a technical communicator.

– Interaction design gave me the opportunity to let loose and just start exploring. The most important thing was how to approach a problem or task and to develop new ideas.

Björn says that his previous education had been more about acquiring knowledge in the short term, where most knowledge was forgotten as soon as you had taken the exams.

– The programme Interaction design was nothing like that; there was no cramming, no exams. Instead, it is project based learning where you receive various assignments and then you have eight weeks to produce a result. So it is very much up to you to do it well. Design is doing, not studying!

Another great thing about the programme is the international touch. Björn appreciates having fellow students from around the world.

– This kind of mix was great fun. I was the only one with Swedish as my mother tongue - it was very international, which is advantageous when studying interaction design. If everyone had been from the same country the results would probably have been more similar to each other. Now we were forced to take into account all our cultural differences and viewpoints.

Björn Lindh also enjoyed the learning environment at Malmö University.

– We had our own studio where we worked on various projects and made physical installations which was fun. We were able to equip and furnish the studio as we wanted.

Björn Lindh chose the subject of ‘social and collaborative media’ for his Masters’ thesis, i.e. how the user becomes part of the technical communication “society” by using interactive media.

– For example, when someone uploads a clip to Youtube on how something works or how to hack into it to get new functionality. In these cases the user is really stepping into the territory of the technical communicator. But then again, what will the future be for technical communicators if most of the new content is now produced by users?

– There is potential for using interaction design within the technical communication field. It is about seeing new opportunities.

Syllabus

Syllabus for students admitted autumn 2017

Other semesters:

Programme Code:
TAINE revision 6
Language:
English
Date of establishment:
03 November 2011
Date of ratification:
03 November 2011
Decision-making body:
Faculty of Culture and Society
Enforcement date:
03 September 2012

Entry requirements

1. Degree of Bachelor or equivalent in subjects relevant for interaction design. Examples of relevant subjects include, but are not limited to: computer science, informatics, information systems, human-computer interaction, new media arts,
fine arts, design (industrial, product, graphic, interaction), communication studies, media studies and cognitive science.
2. Approval of the following submitted material: 2 x work samples of previous relevant work and an individual response to the application assignment. Please see next tab on this page, called Selection for further information.
3. General eligibility + the equivalent of English course B in Swedish higher secondary school.

Organisation

The programme comprises full-time study for one academic year, divided into four
courses as follows.
Introduction to multidisciplinary interaction design, 15 credits
Embodied interaction, 15 credits
Collaborative media, 15 credits
Graduation project, 15 credits

Concerning design methodology, there is a progression from participatory
approaches with heterogeneous groups in public settings to participatory
approaches where the border between design and use is dissolved.

Academic maturity is developed throughout the year towards an independent
graduation project on a Master 60 credits level.

Content

Courses

For programme with start Autumn 2017:
Autumn 2017 - Semester 1
Spring 2018 - Semester 2

Learning outcomes

The general learning outcomes for the programme are the ones that Högskoleförordningen prescribes for the degree of Master (60 credits), as follows.

Knowledge and understanding
The student demonstrates
  • knowiedge and understanding within interaction design, including an overview
as weil as deep knowledge in parts of the field, and insights into current research;
  • advanced methodological knowledge in interaction design.

Competence and skills
The student demonstrates
  • ability to integrate knowledge and to analyze, assess and manage compiex
phenomena, questions and situations under conditions of limited information;
  • ability to independently identify and formulate questions, and to plan and
adequateiy perform qualified assignments within given time limits;
  • ability to clearly account for and discuss conclusions and the knowledge and
arguments underpinning the conciusions in written and spoken dialogue with
various groups;
  • skills required to take part in research and development as weil as in other
advanced enterprises.

Judgement and approach
The student demonstrates
  • ability to perform judgments within interaction design considering relevant
academic, societal and ethical aspects;
  • awareness of ethical aspects in research and development;
  • insight into the possibilities and limitations of science, the role of science in
society, and people’s responsibility for its use;
  • ability to identify further knowledge needs and to assume responsibility for
knowiedge development.

Topical outcomes are specified per course, where the generic types of outcomes
are mapped to interaction design as follows.
  • Knowledge and understanding - Repertoire and theory (canonical designs, important design elements and important theoretical concepts)
  • Competence and skills — Skills and technique (including design approach)
  • Judgement and approach - Reflection and criticism.

Degree

Master's Degree (60 credits).
Degree of Master of Science (60 Credits) with a Major in Interaction Design.

Contact

Further information

Enquiries about the Interaction Design, Master’s programme should be directed to K3student@mah.se, including questions about the work samples and design assignment related to the selection.

If you have other questions about admissions, requirements or documentation, please contact the Admissions Office at Malmö University, admissions@mah.se / +46 40 665 75 00.

If you need study or career guidence related to the programme, please contact Student and Carreer Advisor Viktoria Brännström (viktoria.brannstrom@mah.se).

Information about the School of Arts and Communication

K3_vykortThe School of Arts and Communication – also called K3 after its Swedish name “Konst, kultur och kommunikation” – is a multidisciplinary school engaged in media, culture and design. At K3 we combine traditional scholarship and academic knowledge with artistic methods and practical skills. In our teaching and research, art, technology, design and communication converge in new and innovative ways.

K3 offers education in fields as English, interaction design, media and communication studies, visual communication, graphic design, arts journalism, as well as a range of practical courses in different types of media production.


The education is provided by the Faculty of Culture and Society at the department School of Arts and Communication.