Media Design Projects II

Summary

Admission requirements

1. Bachelor of Science in Computer Science or Degree of Engineering in Computer Science, or a degree in a related field. All degrees must be equivalent to at least 180 higher education credits.
2. The equivalent of English B in Swedish secondary school.
3. Passed courses: DA609A Cooperative Information Systems and DA602A Computer Science: Research Methodologies and one of the following: DA611A Media Design Project I or DA613A Computer science: Master thesis.

Syllabus

Syllabus for students autumn 2015, autumn 2014

Course Code:
DA612A revision 1
Level of specialisation
A1F
Main fields of study:
Computer Science
Language:
English
Date of establishment:
18 June 2012
Date of ratification:
18 June 2012
Decision-making body:
Faculty of Technology and Society
Enforcement date:
03 September 2012

Course description

The purpose of the course is to deepen the student’s ability in designing and developing software for digital media applications. The course works with advanced techniques for designing and developing media software projects through problem definition, requirements management, design, implementation and validation. The course provides greater understanding of the multidisciplinary character of developing digital media applications and the continued practical experience of collaboration that are put into practice, reflected upon, and theoretically discussed.

Advancement in relation to the degree requirements

This course is included in Media Software Design, Master’s programme in Computer Science, and is part of the degree requirements for a Master of Science (120 credits) with a major in Computer Science.

Entry requirements

1. Bachelor of Science in Computer Science or Degree of Engineering in Computer Science, or a degree in a related field. All degrees must be equivalent to at least 180 higher education credits.
2. The equivalent of English B in Swedish secondary school.
3. Passed courses: DA609A Cooperative Information Systems and DA602A Computer Science: Research Methodologies and one of the following: DA611A Media Design Project I or DA613A Computer science: Master thesis.

Learning outcomes

Knowledge and understanding
On completion of the course the student shall demonstrate knowledge and understanding of:

  • advanced development processes for media software
  • current research topics in media software
  • diverse methods and tools that support the development of media software

Skills and abilities
On completion of the course the student shall demonstrate ability to:
  • manage and collaborate with multidisciplinary teams for media software design
  • formulate, solve, and critically assess problems in complex media software design settings
  • contribute to the development of media applications, from initial concept to full-fledged applications
  • demonstrate the ability in speech and writing to report clearly and discuss his or her conclusions and arguments on which they are based in dialogue with different audiences

Judgment and approach
On completion of the course the student shall demonstrate:
  • critical insight for societal and ethical aspects of the software design process. For instance, the student should be able to assess aspects related to gender, ethnicity and the environment
  • critical perceptions into the role of information technology in society that includes the ability to make appropriate decisions about the nature of projects developed for the course
  • ability to reflect and choose appropriate methods for the development process, acknowledging the experience gained and identifying new learning goals, thereby take responsibility for the individual learning process

Assessments

Requirements for pass: Passed written assignments, oral presentations, and media software projects. The grade is based on written assignments and the two projects. Additionally the grades are determined by individual and group work including oral presentations that include some of the written and group work with the final presentation of the two projects.
Each project is evaluated using criteria operationalized for the specific topic in question.

Course content

In the course the student develops a deeper understanding of the software design and development process required to create digital products based on the themes below. Students will explore diverse design methods and process from computer science, software engineering, interaction design, and digital game design. Students will learn how to further systematically develop ideas into products that include the production of digital artifacts and written documents related to research and software engineering. The course is focused on problem-based learning and the course-environment will offer opportunities for students to work in small groups and individually to develop applications in professional contexts with a focus on research. The aim of the course is to provide the students with a refined set of tools and experiences for the design and implementation of digital media applications. Topics for investigation include, but are not limited to the following: mobile computing, physical computing, digital games, social media, e-health, and e-learning.

Learning activities

Lectures and seminars (approximately 20 hours), group supervision (approximately 20 hours), project work (approximately 140 hours), and individual studies (approximately 20 hours).

Grading system

Excellent (A), Very Good (B), Good (C), Satisfactory (D), Pass (E) or Fail (U).

Course literature and other teaching materials


  • Collection of articles, School of Technology - Malmö University
  • Dawson, Christian W., Projects in Computing and Information Systems, Pearson. 2009
  • Sharp, Helen; Rogers, Yvonne; Preece, Jennifer, Interaction design: beyond human-computer interaction, 3rd ed. 2011

Course evaluation

All students are given the opportunity to give their comments at the end of the course in writing. A compilation of the results will be available on the faculty computer network. Student participation is in the form of course meetings.

Contact

The education is provided by the Faculty of Technology and Society at the department Computer Science and Media Technology.

Further information

Fritz Murnau, Student Services Assistant
Phone: 040-66 57720
Romina Spalazzese, Course Responsible
Phone: 040-66 57660