Interaction Technology

Summary

Admission requirements

1. Bachelor of Science in Computer Science or Degree of Engineering in Computer Science, or a degree in a related field. All degrees must be equivalent to at least 180 higher education credits.
2. The equivalent of English 6/English B in Swedish secondary school.

Selection:

credits 100%

Syllabus

Syllabus for students spring 2020

Course Code:
DA619A revision 1.1
Level of specialisation
A1N
Main fields of study:
No main fields
Language:
English
Date of ratification:
21 November 2019
Decision-making body:
Faculty of Technology and Society
Enforcement date:
20 January 2020
Replaces Syllabus ratified:
27 September 2017

Entry requirements

1. Bachelor of Science in Computer Science or Degree of Engineering in Computer Science, or a degree in a related field. All degrees must be equivalent to at least 180 higher education credits.
2. The equivalent of English 6/English B in Swedish secondary school.

Specialisation and progression relative to the degree regulations

This course forms part of Computer Science, Master's Programme (One-Year).

Purpose

The aim of the course is that the student should gain understanding of the fundamental concepts of interaction technology. The student will learn what the limitations and opportunities of man and machine are, and how these should be taken into account when designing the interaction between them.

Contents

The course contains concepts that are central to both traditional HCI (for example screen based interaction) as well as physical interaction. A number of topics are covered such as:

  • understanding users
  • social interaction
  • physical interaction
  • data gathering
  • data visualization
  • data mashups
The course ends with a project combining elements such as physical interaction, data gathering and visualization.

Learning outcomes

Knowledge and understanding
On completion of the course the student shall demonstrate:

  • knowledge of central concepts and theories of HCI - human computer interaction
  • knowledge of central concepts of physical computing and physical interaction
Skills and abilities
On completion of the course the student shall demonstrate:
  • ability to program microcontrollers connected to the environment through sensors and actuators
  • ability to use microcontrollers to collect and visualize data
Judgement and approach
On completion of the course the student shall demonstrate:
  • ability to make an aesthetic judgement for different software solutions

Learning activities

Assignments, lectures, project work, seminars, workshops and individual studies.

Assessments

This course is assessed through the following parts: Project (3.5 credits), laboratory assignments (1.5 credits) and a written examination (2.5 credits).

Requirements for pass E: Passed assessment on all parts described above.
Requirements for pass A-D: Passed assessment on all parts described above. The final grade for the course is based on the grade on the written examination.

Grading system

Excellent (A), Very Good (B), Good (C), Satisfactory (D), Pass (E) or Fail (U).

Course literature and other teaching materials

  • A collection of recently published scientific articles in journals, magazines, and international conferences for example:
- Cheng, Kang. Ning Ye, Reza Malekian, Ruchuan Wang, "In-Air Gesture Interaction: Real Time Hand Posture Recognition Using Passive RFID Tags", IEEE Access, Vol.7, pp. 94460 - 94472, 2019. https://ieeexplore.ieee.org/document/8760239
- Wannenburg, Johan. Reza Malekian, "Physical Activity Recognition From Smartphone Accelerometer Data for User Context Awareness Sensing", IEEE Transactions on Systems, Man, and Cybernetics: Systems, Vol. 47, no.12, pp. 3142 - 3149, Dec. 2017. https://ieeexplore.ieee.org/abstract/document/7476869

Course evaluation

All students are given the opportunity to give their comments at the end of the course in writing. A compilation of the results will be available on the faculty computer net. Student participation is in the form of course meetings.

Contact

The education is provided by the Faculty of Technology and Society at the Department of Computer Science and Media Technology.

Further information

Studentservice TS - Malmö Universitet,