Admission requirements

General Entry requirements + English B.


Syllabus for students autumn 2019

Course Code:
KD402C revision 1
Swedish name:
Level of specialisation
Main fields of study:
No main fields
Date of ratification:
14 September 2018
Decision-making body:
Faculty of Culture and Society
Enforcement date:
02 September 2019

Entry requirements

General Entry requirements + English B.

Specialisation and progression relative to the degree regulations

The course can normally be included as part of a general degree at undergraduate level.


To effectively sketch and prototype interactivity, it is necessary to have a basic grasp on coding. The designer has the possibility then to be more expressive with the forms of interactivity they sketch and prototype, rather than working within constrained rapid prototyping environments.


The course introduces the fundamentals of creative coding with Javascript. We learn the language and toolset as a practical tool for bringing interactivity to life, and as a useful foundation for learning related languages and more advanced technologies.
The course is based on the notion of a “flipped classroom” in which students follow online materials out-of-class, and class time is used for coaching, critique, discussions and occasional lectures. In conjunction with a learning plan of online materials, a series of interaction design-oriented challenges are set, in which students work as pairs to apply the techniques and concepts they are learning.

Learning outcomes

After completing the course, students will be able to:

  1. Describe fundamental programming concepts,
  2. Relate aspects of interactivity to a technical implementation in code,
  3. Create basic interactivity with code
When the above learning objectives are met in a satisfactory manner, a Pass (G) is given.

Learning activities

Instruction consists of lectures, laboratory sessions, and project work.


The course has three assessments:

  • Oral exam: An individual oral exam in which the student must describe and be able to discuss a programming concept. The pool of examinable concepts is known by students two weeks prior to the exam, but each student will draw a random concept at exam time (HP 2; LO 1,)
  • Modelling: Pairs model a problem of interactivity (HP 1; LO 2)
  • Functional prototype: individual (HP 4.5; LOs 3,)

Grading system

Fail (U) or Pass (G).

Course literature and other teaching materials

Haverbeke, M. (2015) Eloquent JavaScript. No Starch Press.

Course evaluation

The University provides students who participate in or who have completed a course with the opportunity to make known their experiences and viewpoints with regards to the course by completing a course evaluation administered by the University. The University will compile and summarize the results of course evaluations as well as informing participants of the results and any decisions relating to measures initiated in response to the course evaluations. The results will be made available to the students (HF 1:14).

Interim rules

If a course is no longer offered or has undergone major changes, students will be offered two re-take sessions based on the syllabus in force at registration during a period of one year from the date of the implementation of the changes.


The education is provided by the Faculty of Culture and Society at the department School of Arts and Communication.

Further information

Studentservice, K3 - Malmö universitet,


11 November 2019 - 19 January 2020 Day-time 50% Malmö This course is offered as part of a program

Tuition fees

for non-EU students only

First instalment: 16000 SEK
Full tuition Fee: 16000 SEK