Introduction to multidisciplinary interaction design

Summary

Admission requirements

1. Degree of Bachelor or equivalent in subjects relevant for interaction design. Examples of relevant subjects include, but are not limited to: computer science,
informatics, information systems, human-computer interaction, new media arts,
fine arts, design (industrial, product, graphic, interaction), communication studies,
media studies and cognitive science.

2. Approval of the following submitted material: 2 x work samples of previous
relevant work and an individual response to the application assignment, available
on the Malmö University web site.

3. General eligibility + the equivalent of English course B in Swedish higher
secondary school.

This course is offered as part of program:

Syllabus

Syllabus for students autumn 2016, autumn 2015, autumn 2014, autumn 2013, autumn 2012

Course Code:
KD640A revision 1.1
Level of specialisation
A1N
Main fields of study:
Interaction Design
Language:
English
Date of ratification:
10 June 2016
Decision-making body:
Faculty of Culture and Society
Enforcement date:
29 August 2016
Replaces Syllabus ratified:
15 June 2011

Entry requirements

1. Degree of Bachelor or equivalent in subjects relevant for interaction design. Examples of relevant subjects include, but are not limited to: computer science,
informatics, information systems, human-computer interaction, new media arts,
fine arts, design (industrial, product, graphic, interaction), communication studies,
media studies and cognitive science.

2. Approval of the following submitted material: 2 x work samples of previous
relevant work and an individual response to the application assignment, available
on the Malmö University web site.

3. General eligibility + the equivalent of English course B in Swedish higher
secondary school.

Specialisation and progression relative to the degree regulations

The course can normally be included as part of a general degree at advanced level.

Purpose

The focus of this course is to learn how to collaborate in multidisciplinary interaction design teams, where team members have different knowledge profiles. Collaboration and multidisciplinarity are treated as first-order subjects, which means that they are studied, problematized, taught, and reflected upon in and through interaction design practice.. The main activity is studio design practice, drawing salient themes and contents from key fields of interaction design.
The course has dual sets of learning outcomes:

  • One set (1, 3, 5, 6) concerning collaboration and multidisciplinarity
  • one set (2, 4) concerning interaction design.

Contents

Fundamental perspectives on, as well as techniques for, multidisciplinary collaboration in interaction design.
Key interaction design elements (e.g. behaviour, attributes, adaptivity etc.) in genres such as mobile interaction, social media, and tangible interaction.
Key interaction design skills and techniques such as informal techniques for understanding use situations, synthesis & creative reframing, interaction ideation & sketching (e.g. scenarios, lo-fi prototypes, etc.), and user-oriented evaluation as well as design critique.

Learning outcomes

Repertoire and theory
1. Developing a basic understanding of collaboration and multidisciplinarity in interaction design.
2. Building a repertoire of mainstream interaction design elements and canonical interaction designs.

Skills and techniques
3. Displaying ability to collaborate in multidisciplinary teams in understanding use situations and sketching interaction design.
4. Displaying ability to execute interaction design skills and techniques.

Reflection and criticism
5. Reflecting on the nature of multidisciplinary collaboration in interaction design.
6. Displaying ability to participate constructively in design critique and user-oriented evaluation.

Learning activities

Reflective seminars, individual assignments and group assignments on multidisciplinary collaboration.
Studio-based learning of key interaction design elements, skills and techniques. Studio work is performed in multidisciplinary teams and forms the practical basis for reflection on, and experimentation with, multidisciplinary collaboration.

Assessments

Learning outcomes pertaining to multidisciplinary collaboration are assessed through individual assignments. Specifically, such assignments are used to assess learning outcomes 1 and 5.

The other main assessment activity is oral group examination of the design-studio variety known as studio crits. In those assessment sessions, learning outcomes 2, 3, 4, 6 and are assessed.

Grading system

Fail (U) or Pass (G).

Course literature and other teaching materials

Bardzell & Bardzell (2015): Humanistic HCI. Synthesis Lectures on Human-Centered Informatics, Morgan and Claypool

Buxton, W (2007): Sketching User Experiences: Getting the Design Right and the Right Design,Elsevier/Morgan Kaufman

Complemented with online resources such as http://www.interaction-design.org/

Course evaluation

The University provides students who participate in or who have completed a course with the opportunity to make known their experiences and viewpoints with regards to
the course by completing a course evaluation administered by the University. The University will compile and summarize the results of course evaluations as well as informing participants of the results and any decisions relating to measures initiated in response to the course evaluations. The results will be made available to the students (HF 1:14).

Contact

The education is provided by the Faculty of Culture and Society at the School of Arts and Communication.

Further information

Studentservice, K3 - Malmö universitet,
Henrik Svarrer Larsen, Course Coordinator
Phone: 040-6658603

Application

30 August 2021 - 07 November 2021 Day-time 100% Malmö This course is offered as part of a program

31 August 2020 - 08 November 2020 Day-time 100% Malmö Schedule This course is offered as part of a program

Tuition fees

for non-EU students only

First instalment: 57000 SEK
Full tuition Fee: 57000 SEK