Interaction Design, Master's Programme (One-Year)

Programme - second cycle - 60 credits

Syllabus for students admitted autumn 2016

Programme Code:
TAINE revision 5
Date of establishment:
03 November 2011
Date of ratification:
03 November 2011
Decision-making body:
Faculty of Culture and Society
Enforcement date:
03 September 2012

Entry requirements

1. Degree of Bachelor or equivalent in subjects relevant for interaction design. Examples of relevant subjects include, but are not limited to: computer science, informatics, information systems, human-computer interaction, new media arts,
fine arts, design (industrial, product, graphic, interaction), communication studies, media studies and cognitive science.
2. Approval of the following submitted material: 2 x work samples of previous relevant work and an individual response to the application assignment. Please see next tab on this page, called Selection for further information.
3. General eligibility + the equivalent of English course B in Swedish higher secondary school.


The programme comprises full-time study for one academic year, divided into four
courses as follows.
Introduction to multidisciplinary interaction design, 15 credits
Embodied interaction, 15 credits
Collaborative media, 15 credits
Graduation project, 15 credits

Concerning design methodology, there is a progression from participatory
approaches with heterogeneous groups in public settings to participatory
approaches where the border between design and use is dissolved.

Academic maturity is developed throughout the year towards an independent
graduation project on a Master 60 credits level.



For programme with start Autumn 2016:
Autumn 2016 - Semester 1
Spring 2017 - Semester 2

Learning outcomes

The general learning outcomes for the programme are the ones that Högskoleförordningen prescribes for the degree of Master (60 credits), as follows.

Knowledge and understanding
The student demonstrates

  • knowiedge and understanding within interaction design, including an overview
as weil as deep knowledge in parts of the field, and insights into current research;
  • advanced methodological knowledge in interaction design.

Competence and skills
The student demonstrates
  • ability to integrate knowledge and to analyze, assess and manage compiex
phenomena, questions and situations under conditions of limited information;
  • ability to independently identify and formulate questions, and to plan and
adequateiy perform qualified assignments within given time limits;
  • ability to clearly account for and discuss conclusions and the knowledge and
arguments underpinning the conciusions in written and spoken dialogue with
various groups;
  • skills required to take part in research and development as weil as in other
advanced enterprises.

Judgement and approach
The student demonstrates
  • ability to perform judgments within interaction design considering relevant
academic, societal and ethical aspects;
  • awareness of ethical aspects in research and development;
  • insight into the possibilities and limitations of science, the role of science in
society, and people’s responsibility for its use;
  • ability to identify further knowledge needs and to assume responsibility for
knowiedge development.

Topical outcomes are specified per course, where the generic types of outcomes
are mapped to interaction design as follows.
  • Knowledge and understanding - Repertoire and theory (canonical designs, important design elements and important theoretical concepts)
  • Competence and skills — Skills and technique (including design approach)
  • Judgement and approach - Reflection and criticism.


Master's degree (60 credits).

Degree of Master of Science (60 Credits) with a Major in Interaction Design.